![]() He made the original illustration of the character and I made my version of his work in 3D I'm more into saturated colors, stylized characters and fun scenes.īioShock fanart made in collaboration with the amazing concept artist Paco Santoyo. ![]() None of these artists have a mega-realistic style, which is something that most people in the 3D field like a lot. Who or what are your biggest sources of inspiration? My 2D inspirations are Bao Ho, Raul Urias, Angel Plazola, Sakiroo Choi, Sergi Brosa and people with similar styles. It was a personal project and a winner in a fine art contest in Barcelona ![]() After graduating, I started to work by myself on some 3D illustrations, and I haven't stopped doing stuff since January.Īnother experiment with anatomy and curves with Arnold. After thinking and investigating for a while, I decided to give 3D a shot and changed career that same semester. I was studying engineering when I was 19, but when I found the animation and arts building at my school, I fell instantly in love with all the stuff people did in that place (drawing, sculpting, animation, modeling, etc.). It was a personal projectĭid you always want to be an artist? How did you find your way into the world of 3D? I never thought of drawing or 3D until I was 19, and finally decided to be an illustrator with 3D until I was 22 (a year and a half ago). I moved to Mexico City less than two months ago and I'm really happy with what I'm doing right now.Īn experiment with glitches in ZBrush. Apart from illustration, I have two desk jobs: one is as a 3D Generalist at a multimedia studio called Zebra, and the other is as a modeling teacher at Escena. I fell in love with this technique because it's complex and really fun to use. Tell us a little bit about yourself: who are you, what do you do, and where are you located? Hello! I consider myself an illustrator who uses 3D software. It was made for an illustration contest here in Mexico, which it won. ![]() We talk to 3D generalist and freelance artist Fer Aguilera Reyes about the inspiration and workflow behind his striking illustrationsĪn illustration made with Maya, ZBrush, Arnold and Photoshop, based on José Guadalupe Posada's iconic character "La Catrina”. ![]()
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